// vim:syntax=javascript

class LevelB extends Level
{
    function LevelB(
        parent_config : Object
    ) {
        var fills : /*Rectangle*/ Array = [
            new Rectangle (0,10,19,1),
            new Rectangle (0,12,19,1)];
        var enemies : /*EnemyInit*/ Array = [
            new EnemyInit (new Point(360,220), Actor.DIR_LEFT, SpinyEnemy)];
        var guy_start = new Point(0, 220);
        var blasts_available = 1;
        var door = new Point(180,80);

        super(parent_config, guy_start, blasts_available, fills, door, enemies);
    }
}
