// vim:syntax=javascript

class LevelC extends Level
{
    function LevelC(
        parent_config : Object
    ) {
        var fills : /*Rectangle*/ Array = 
            makeBox(0,0,10,8).concat(makeBox(5, 9, 5, 5));
        var enemies : /*EnemyInit*/ Array = [
            new EnemyInit (new Point(160,20), Actor.DIR_DOWN, SpinyEnemy),
            new EnemyInit (new Point(140,120), Actor.DIR_UP, SpinyEnemy)];
        var guy_start = new Point(50, 50);
        var blasts_available = 2;
        var door = new Point(140,220);

        super(parent_config, guy_start, blasts_available, fills, door, enemies);
    }
}
