// vim:syntax=javascript

class LevelA extends Level
{
    function LevelA(
        parent_config : Object
    ) {
        var fills : /*Rectangle*/ Array = [
            new Rectangle (10,0,1,7),
            new Rectangle (10,0,7,1),
            new Rectangle (10,6,7,1),
            new Rectangle (16,0,1,7)];
        var enemies : /*EnemyInit*/ Array = [
            new EnemyInit (new Point(220,20), Actor.DIR_RIGHT, SpinyEnemyClockwise)];
        var guy_start = new Point(50, 50);
        var blasts_available = 1;
        var door = new Point(300,20);

        super(parent_config, guy_start, blasts_available, fills, door, enemies);
    }
}
