// vim:syntax=javascript

class LevelE extends Level
{
    function LevelE(
        parent_config : Object
    ) {
        var fills : /*Rectangle*/ Array = makeCheckerboard(1,0,14,14);
        var enemies : /*EnemyInit*/ Array = [
            new EnemyInit (new Point(140,100), Actor.DIR_LEFT, SpinyEnemyNoMove),
            new EnemyInit (new Point(80,200), Actor.DIR_LEFT, SpinyEnemyNoMove),
            new EnemyInit (new Point(220,60), Actor.DIR_LEFT, SpinyEnemyNoMove)];
        var guy_start = new Point(0, 0);
        var blasts_available = 3;
        var door = new Point(360,260);

        super(parent_config, guy_start, blasts_available, fills, door, enemies);
    }
}
