// vim:syntax=javascript

class LevelG extends Level
{
    function LevelG(
        parent_config : Object
    ) {
        var fills : /*Rectangle*/ Array = [
            new Rectangle(10,0,1,14),
            new Rectangle(0,2,10,1),
            new Rectangle(0,5,10,1),
            new Rectangle(0,8,10,1),
            new Rectangle(0,11,10,1)];
        var enemies : /*EnemyInit*/ Array = [
            new EnemyInit (new Point(180,75), Actor.DIR_LEFT, BombEnemy),
            new EnemyInit (new Point(0,130), Actor.DIR_RIGHT, BombEnemy),
            new EnemyInit (new Point(180,185), Actor.DIR_LEFT, BombEnemy)];
        var guy_start = new Point(0, 0);
        var blasts_available = 1;
        var door = new Point(0,260);

        super(parent_config, guy_start, blasts_available, fills, door, enemies);
    }
}
