// vim:syntax=javascript

class BombEnemyTopRight extends BombEnemy
{
    static var DIR_TOPRIGHT : Array = [
        DIR_LEFT,   // up
        DIR_RIGHT,  // left
        DIR_UP,     // down
        DIR_DOWN];  // right

    function BombEnemyTopRight(parent_mc : LevelClip, ei : EnemyInit) {
        super(parent_mc, ei);

        var static_this = this;
        _turn_around_type = DIR_TOPRIGHT;
    }
}
