// vim:syntax=javascript

class LevelK extends Level
{
    function LevelK(
        parent_config : Object
    ) {
        var fills : /*Rectangle*/ Array = [
            new Rectangle (1, 5, 18, 1),
            new Rectangle (4, 6, 15, 3),
            new Rectangle (5, 0, 3, 4),
            new Rectangle (5, 4, 1, 1)]
            
        var enemies : /*EnemyInit*/ Array = [
            new EnemyInit (new Point(0,160), Actor.DIR_RIGHT, BombEnemy),
            new EnemyInit (new Point(0,240), Actor.DIR_UP, BombEnemyClockwise)
        ];
        var guy_start = new Point(0, 0);
        var blasts_available = 1;
        var door = new Point(360,40);

        super(parent_config, guy_start, blasts_available, fills, door, enemies);
    }
}
