// vim:syntax=javascript

class SpinyEnemyNoMove extends SpinyEnemy
{
    function SpinyEnemyNoMove(parent_mc : LevelClip, ei : EnemyInit) {
        super(parent_mc, ei);
    }

    function doFrame() {
        if (get_parent_mc().checkActorCollision(this, get_parent_mc()._guy)) {
            get_parent_mc()._guy.setDead();
        }
    }
}
