// vim:syntax=javascript

class LevelF extends Level
{
    function LevelF(
        parent_config : Object
    ) {
        var fills : /*Rectangle*/ Array = [
            new Rectangle (0,0,19,1),
            new Rectangle (0,6,19,1),
            new Rectangle (5,1,1,5),
            new Rectangle (10,1,1,5)];
        var enemies : /*EnemyInit*/ Array = [
            new EnemyInit (new Point(160,20), Actor.DIR_RIGHT, SpinyEnemy)];
        var guy_start = new Point(0, 60);
        var blasts_available = 1;
        var door = new Point(300,60);

        super(parent_config, guy_start, blasts_available, fills, door, enemies);
    }
}
